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	<title>Comments on: Rendering Text in CL-OpenGL with ZPB-TTF</title>
	<atom:link href="http://nklein.com/2009/12/rendering-text-with-cl-opengl-and-zpb-ttf/feed/" rel="self" type="application/rss+xml" />
	<link>http://nklein.com/2009/12/rendering-text-with-cl-opengl-and-zpb-ttf/</link>
	<description>software development and consulting</description>
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		<title>By: freiksenet</title>
		<link>http://nklein.com/2009/12/rendering-text-with-cl-opengl-and-zpb-ttf/comment-page-1/#comment-592</link>
		<dc:creator>freiksenet</dc:creator>
		<pubDate>Mon, 18 Jan 2010 18:09:05 +0000</pubDate>
		<guid isPermaLink="false">http://nklein.com/?p=1051#comment-592</guid>
		<description>Thanks a lot :)</description>
		<content:encoded><![CDATA[<p>Thanks a lot <img src='http://nklein.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: pat</title>
		<link>http://nklein.com/2009/12/rendering-text-with-cl-opengl-and-zpb-ttf/comment-page-1/#comment-591</link>
		<dc:creator>pat</dc:creator>
		<pubDate>Mon, 18 Jan 2010 14:30:25 +0000</pubDate>
		<guid isPermaLink="false">http://nklein.com/?p=1051#comment-591</guid>
		<description>I haven&#039;t made this too explicit lately, but any code I&#039;ve written and published here is freely available for any non-exclusive use... As in, do whatever you want with it except tell others they can&#039;t do what they want with it.  I expounded more here: http://old.nklein.com/etc/copyright.php</description>
		<content:encoded><![CDATA[<p>I haven&#8217;t made this too explicit lately, but any code I&#8217;ve written and published here is freely available for any non-exclusive use&#8230; As in, do whatever you want with it except tell others they can&#8217;t do what they want with it.  I expounded more here: <a href="http://old.nklein.com/etc/copyright.php" rel="nofollow">http://old.nklein.com/etc/copyright.php</a></p>
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		<title>By: pat</title>
		<link>http://nklein.com/2009/12/rendering-text-with-cl-opengl-and-zpb-ttf/comment-page-1/#comment-590</link>
		<dc:creator>pat</dc:creator>
		<pubDate>Mon, 18 Jan 2010 14:24:55 +0000</pubDate>
		<guid isPermaLink="false">http://nklein.com/?p=1051#comment-590</guid>
		<description>Right now, I keep recursing way below one-pixel limits.  I believe things will look better if I sort that out.  Hopefully, I can tackle that sometime this week for you.</description>
		<content:encoded><![CDATA[<p>Right now, I keep recursing way below one-pixel limits.  I believe things will look better if I sort that out.  Hopefully, I can tackle that sometime this week for you.</p>
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		<title>By: freiksenet</title>
		<link>http://nklein.com/2009/12/rendering-text-with-cl-opengl-and-zpb-ttf/comment-page-1/#comment-589</link>
		<dc:creator>freiksenet</dc:creator>
		<pubDate>Mon, 18 Jan 2010 09:06:30 +0000</pubDate>
		<guid isPermaLink="false">http://nklein.com/?p=1051#comment-589</guid>
		<description>Oh, one more thing. Fonts look really nice on big sizes, but they are quite messy on small size (less that 15pt). It seems that AA is a bit too heavy, I wonder if you have any ideas on how to improve this.

Thanks a lot )</description>
		<content:encoded><![CDATA[<p>Oh, one more thing. Fonts look really nice on big sizes, but they are quite messy on small size (less that 15pt). It seems that AA is a bit too heavy, I wonder if you have any ideas on how to improve this.</p>
<p>Thanks a lot )</p>
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	<item>
		<title>By: freiksenet</title>
		<link>http://nklein.com/2009/12/rendering-text-with-cl-opengl-and-zpb-ttf/comment-page-1/#comment-588</link>
		<dc:creator>freiksenet</dc:creator>
		<pubDate>Mon, 18 Jan 2010 06:49:11 +0000</pubDate>
		<guid isPermaLink="false">http://nklein.com/?p=1051#comment-588</guid>
		<description>Hello!

I am currently making a new font backend for Sheeple based game engine - Until-it-dies, I wonder if I can use parts of your code and if I can, what kind of attribution do I need to provide (meaning what license are you distributing this code with).

Thanks, Mikhail</description>
		<content:encoded><![CDATA[<p>Hello!</p>
<p>I am currently making a new font backend for Sheeple based game engine &#8211; Until-it-dies, I wonder if I can use parts of your code and if I can, what kind of attribution do I need to provide (meaning what license are you distributing this code with).</p>
<p>Thanks, Mikhail</p>
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		<title>By: pat</title>
		<link>http://nklein.com/2009/12/rendering-text-with-cl-opengl-and-zpb-ttf/comment-page-1/#comment-572</link>
		<dc:creator>pat</dc:creator>
		<pubDate>Mon, 04 Jan 2010 13:02:40 +0000</pubDate>
		<guid isPermaLink="false">http://nklein.com/?p=1051#comment-572</guid>
		<description>Which SDL wrapper are you using?  Lispbuilder?</description>
		<content:encoded><![CDATA[<p>Which SDL wrapper are you using?  Lispbuilder?</p>
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		<title>By: JonnyB</title>
		<link>http://nklein.com/2009/12/rendering-text-with-cl-opengl-and-zpb-ttf/comment-page-1/#comment-571</link>
		<dc:creator>JonnyB</dc:creator>
		<pubDate>Mon, 04 Jan 2010 07:34:55 +0000</pubDate>
		<guid isPermaLink="false">http://nklein.com/?p=1051#comment-571</guid>
		<description>Thank you you a lot for this!
Thats what i&#039;ve been looking for a year :)

Though, i have a problem porting it from glut to sdl.
The outline-fonts work fine, but the filled ones don&#039;t work.
It seems like the stencil buffer doesn&#039;t work in sdl.
It&#039;s probably something simple, but i just can&#039;t work it out
sice i&#039;m not used to the stencil buffer. 
It&#039;s just as removing the &quot;:stencil&quot; from the default initargs in glut.

Anyone has an idea how to fix this??
I&#039;ve been looking for hours now, but just can&#039;t find any good stencil examples for sdl.

Thank you!
JonnyB</description>
		<content:encoded><![CDATA[<p>Thank you you a lot for this!<br />
Thats what i&#8217;ve been looking for a year <img src='http://nklein.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Though, i have a problem porting it from glut to sdl.<br />
The outline-fonts work fine, but the filled ones don&#8217;t work.<br />
It seems like the stencil buffer doesn&#8217;t work in sdl.<br />
It&#8217;s probably something simple, but i just can&#8217;t work it out<br />
sice i&#8217;m not used to the stencil buffer.<br />
It&#8217;s just as removing the &#8220;:stencil&#8221; from the default initargs in glut.</p>
<p>Anyone has an idea how to fix this??<br />
I&#8217;ve been looking for hours now, but just can&#8217;t find any good stencil examples for sdl.</p>
<p>Thank you!<br />
JonnyB</p>
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		<title>By: pat</title>
		<link>http://nklein.com/2009/12/rendering-text-with-cl-opengl-and-zpb-ttf/comment-page-1/#comment-517</link>
		<dc:creator>pat</dc:creator>
		<pubDate>Mon, 21 Dec 2009 18:53:50 +0000</pubDate>
		<guid isPermaLink="false">http://nklein.com/?p=1051#comment-517</guid>
		<description>There is no good way out of the GLUT main-loop AFAIK.  In some code, I cheat with conditions.  I don&#039;t know what the default window-close handlers in GLUT do off the top of my head.

There is also some inited? state floating around in CL-GLUT.  I believe if you remove cl-glut from ASDF&#039;s list of loaded packages then things fix themselves.

I generally can&#039;t use Slime effectively for OpenGL work on my Mac.  I have to look into it more.  People at the TCLispers meeting were surprised that I hadn&#039;t gotten threaded SBCL working on my Mac, so it may well be me.</description>
		<content:encoded><![CDATA[<p>There is no good way out of the GLUT main-loop AFAIK.  In some code, I cheat with conditions.  I don&#8217;t know what the default window-close handlers in GLUT do off the top of my head.</p>
<p>There is also some inited? state floating around in CL-GLUT.  I believe if you remove cl-glut from ASDF&#8217;s list of loaded packages then things fix themselves.</p>
<p>I generally can&#8217;t use Slime effectively for OpenGL work on my Mac.  I have to look into it more.  People at the TCLispers meeting were surprised that I hadn&#8217;t gotten threaded SBCL working on my Mac, so it may well be me.</p>
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		<title>By: George</title>
		<link>http://nklein.com/2009/12/rendering-text-with-cl-opengl-and-zpb-ttf/comment-page-1/#comment-516</link>
		<dc:creator>George</dc:creator>
		<pubDate>Mon, 21 Dec 2009 17:38:26 +0000</pubDate>
		<guid isPermaLink="false">http://nklein.com/?p=1051#comment-516</guid>
		<description>Thanks for this post.
But I have this problem: Using slime in emacs 23, linux, I run test.lisp and it works ok. I then close the gl window, and slime still works. Then I rerun test.lisp and it doesn&#039;t work as it says that &quot;Lisp connection closed unexpectedly: connection broken by remote peer&quot;. I have to reload slime, and re-eval the lisp files. Any ideas why this is happening and how to fix it? Thanks.</description>
		<content:encoded><![CDATA[<p>Thanks for this post.<br />
But I have this problem: Using slime in emacs 23, linux, I run test.lisp and it works ok. I then close the gl window, and slime still works. Then I rerun test.lisp and it doesn&#8217;t work as it says that &#8220;Lisp connection closed unexpectedly: connection broken by remote peer&#8221;. I have to reload slime, and re-eval the lisp files. Any ideas why this is happening and how to fix it? Thanks.</p>
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	<item>
		<title>By: pat</title>
		<link>http://nklein.com/2009/12/rendering-text-with-cl-opengl-and-zpb-ttf/comment-page-1/#comment-513</link>
		<dc:creator>pat</dc:creator>
		<pubDate>Mon, 21 Dec 2009 01:46:51 +0000</pubDate>
		<guid isPermaLink="false">http://nklein.com/?p=1051#comment-513</guid>
		<description>I can package it up to fit in the examples directory... It would mean an external package dependency (zpb-ttf) that the current examples don&#039;t have though... If that&#039;s okay, I will make it go.</description>
		<content:encoded><![CDATA[<p>I can package it up to fit in the examples directory&#8230; It would mean an external package dependency (zpb-ttf) that the current examples don&#8217;t have though&#8230; If that&#8217;s okay, I will make it go.</p>
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