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	<title>Comments on: Roto-Mortar:  A 7-Day Lisp Game</title>
	<atom:link href="http://nklein.com/2010/03/roto-mortar-a-7-day-lisp-game/feed/" rel="self" type="application/rss+xml" />
	<link>http://nklein.com/2010/03/roto-mortar-a-7-day-lisp-game/</link>
	<description>software development and consulting</description>
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		<title>By: pat</title>
		<link>http://nklein.com/2010/03/roto-mortar-a-7-day-lisp-game/comment-page-1/#comment-746</link>
		<dc:creator>pat</dc:creator>
		<pubDate>Fri, 26 Mar 2010 17:55:55 +0000</pubDate>
		<guid isPermaLink="false">http://nklein.com/?p=1253#comment-746</guid>
		<description>I&#039;ve gotten better at it.... and I have reasonable aim even with two now.

Definitely, if this game is to go anywhere, it should be broken up into levels with the aliens coming more frequently and moving faster and maybe having the turrets be sluggish or faster on different levels.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve gotten better at it&#8230;. and I have reasonable aim even with two now.</p>
<p>Definitely, if this game is to go anywhere, it should be broken up into levels with the aliens coming more frequently and moving faster and maybe having the turrets be sluggish or faster on different levels.</p>
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		<title>By: JT</title>
		<link>http://nklein.com/2010/03/roto-mortar-a-7-day-lisp-game/comment-page-1/#comment-742</link>
		<dc:creator>JT</dc:creator>
		<pubDate>Fri, 26 Mar 2010 13:55:42 +0000</pubDate>
		<guid isPermaLink="false">http://nklein.com/?p=1253#comment-742</guid>
		<description>I made it to 68 before I quit.  Usually having two guns makes things easier, but here it&#039;s much harder to keep track of where they&#039;re aiming.  I aimed carefully with one gun, but had to &lt;q&gt;fill space with missiles&lt;/q&gt; with two.</description>
		<content:encoded><![CDATA[<p>I made it to 68 before I quit.  Usually having two guns makes things easier, but here it&#8217;s much harder to keep track of where they&#8217;re aiming.  I aimed carefully with one gun, but had to <q>fill space with missiles</q> with two.</p>
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		<title>By: pat</title>
		<link>http://nklein.com/2010/03/roto-mortar-a-7-day-lisp-game/comment-page-1/#comment-741</link>
		<dc:creator>pat</dc:creator>
		<pubDate>Fri, 26 Mar 2010 13:49:28 +0000</pubDate>
		<guid isPermaLink="false">http://nklein.com/?p=1253#comment-741</guid>
		<description>Ah... &quot;overrun&quot; is the term I used.  I thought you meant &quot;stack overflow&quot; or something for a minute.

My best was 32 aliens with the super dull &quot;fill space with missiles&quot; approach.  That approach would be taken care off if there were penalties for lobbing missiles at your own base.</description>
		<content:encoded><![CDATA[<p>Ah&#8230; &#8220;overrun&#8221; is the term I used.  I thought you meant &#8220;stack overflow&#8221; or something for a minute.</p>
<p>My best was 32 aliens with the super dull &#8220;fill space with missiles&#8221; approach.  That approach would be taken care off if there were penalties for lobbing missiles at your own base.</p>
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		<title>By: Zach Beane</title>
		<link>http://nklein.com/2010/03/roto-mortar-a-7-day-lisp-game/comment-page-1/#comment-739</link>
		<dc:creator>Zach Beane</dc:creator>
		<pubDate>Fri, 26 Mar 2010 13:26:25 +0000</pubDate>
		<guid isPermaLink="false">http://nklein.com/?p=1253#comment-739</guid>
		<description>Pretty cool! I grabbed the linux version and built it with buildapp:

buildapp --asdf-path ./cl-png-0.6/ --asdf-path ~/src/clbuild/systems/ --load-system roto-mortar --output roto-mortar --entry roto-mortar:main

I got overrun after shooting 7 or so aliens.</description>
		<content:encoded><![CDATA[<p>Pretty cool! I grabbed the linux version and built it with buildapp:</p>
<p>buildapp &#8211;asdf-path ./cl-png-0.6/ &#8211;asdf-path ~/src/clbuild/systems/ &#8211;load-system roto-mortar &#8211;output roto-mortar &#8211;entry roto-mortar:main</p>
<p>I got overrun after shooting 7 or so aliens.</p>
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