Software April 6th, 2009
Patrick Stein

Much of the stuff that is supposed to be on this page has not yet moved over from the old website.

First decent images from my new raytracer September 25th, 2008
Patrick Stein

Some time ago, I wrote an n-dimensional raytracer in C++. It does a fair number of things, none of them efficiently, most of the rigidly. There are a bunch of things that I wanted to do with it for a long time, but it’s been too slow and rigid to make any of those things [...]

geoma v1.2.2007.08.20 August 20th, 2007
Patrick Stein

This version simply contains some tweaks to deal with more modern C++ compilers. The documentation and its gpg signature. The source code . and its

rt v2.7.2007.05.17 May 17th, 2007
Patrick Stein

The documentation The source code The feature set now includes: Phong shading, reflection, refraction Functional textures (including textures generated by raytracing other scenes) Cylinders (including spheres and cubes) Quadratic surfaces Regular polytopes Halfspaces Convex hulls of a sets of points Extrusions of lower-dimensional objects Intersections, unions, and complements Different colors for k-dimensional subfacets of convex [...]

geoma — fractal generator May 17th, 2000
Patrick Stein

Here is the source code for a fractal generator. It serves as a simple example of how to use the C++ template classes. At the right, there is an example output image.  

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