I just uploaded the first update to my iPhone Spelling Toy. The update includes two minor changes:
- Corrected spelling of
siete
(Spanish forseven
) - Corrected spelling of
colores
(Spanish forcolors
)
Today, I am working on adding animal drawings.

I am pleased to announce, that my Spelling Toy for Kids is now available on the iTunes Store.
The first five respondents to this article will receive a Promotional Code to download the app for free! (Edit: all promo codes dished out… if you really want one and will publicly review my app in your blog, I’ll dig up another promo code for you.)
I just submitted my first my first iPhone app to the App Store. Once it is approved, I will announce it here.
I am pleased to say that I just sent my first iPhone app out to some friends to beta test. I expect to forward it along to Apple for inclusion in the App Store some time in the next week or two.
At this point, I am far more comfortable with Objective-C and the Cocoa class hierarchy than I was even a month ago. I still think Objective-C is awful. You take a nice functional Smalltalk-ish language, you throw away most of the functional
, you pretend like you have garbage collection when you don’t, you strip out any form of execution control, you add some funky compiler pragma-looking things (including one called synthesize
that only fabricates about half of what you’d want it to build), you change the semantics of ->
, and then you interleave it with C! Wahoo! Instant headache!
But, after I found the for-each sort of construction, my code got quite a bit simpler. A whole bunch of loops like this:
went to this:
Earlier, I gave a sneak peek at some artwork for the children’s spelling game I am making for the iPhone. Here is a screenshot of the application (click for full size):

I need to touch up the jaunty logo tiles in the upper left. Some of them are worse for the wear after the perspective transformations and rotations. More to follow….